Akali, the Rogue Assassin

Overview:

Since the Akali VGU already solved her original kit's core issues, this redesign is meant to push what works while further refining her theme and niche. 

I'll be taking the preparation elements of my initial redesign and the new tools and playstyle of the VGU to make Akali even more of a crafty assassin, bringing a satchel full of ninja tools to waylay and subdue her unsuspecting foes. 

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These changes don't stray far from Akali's current play-patterns, leaning into her preference for weaving in and out of enemy attack range and line of sight. These techniques are now tied to something more concrete, however, with the grappling-and-cutting nature of her kama replacing her old Innate's magic circle, and her satchel of ninja tools giving her more reasons to frequently slip into the shadows.

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With most of Akali's abilities remaining relatively unchanged in both form and function, her Ult has received some more noticeable changes that help push her identity towards a focus on ninja tools, and a prolonged assassination pattern that involves frequently finding ways to escape enemy vision.

All values in blue are meant to give a general idea of the ability's properties, and are subject to change.

Class: Assassin

Recommended Positions: Solo Midlane

Complexity: Medium

Innate: Wayward Discipline

After remaining unseen by enemies for X seconds, Akali will reach into her satchel for an Advanced Ninja Tool, preparing to empower the next ability she uses and gaining X% + (X per 100 AP)% bonus movement speed. 

While preparing, Akali swings her kama, granting her next basic attack X bonus range and dealing X to X (based on level) + (X% bonus AD) physical damage to her target if she moves more than X units away from them within X seconds. 

Q: Pinning Strike

Akali throws a kunai in the target direction, dealing X/X/X/X/X + (X% bonus AD) physical damage to enemies it hits.

When using Advanced Ninja Tools, Akali will instead throw a flurry of kunais in the target direction, and slowing enemies hit near its maximum range by X% + (X per 100 AP)%. 

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W: Twilight Shroud

Akali channels for X seconds before restoring X energy and throwing a smoke bomb at the target location, creating a circular shroud that expands over the next X + (X per 100 AP) seconds into a ring. The shroud does not permeate terrain. If a section of the shroud is marked by Assassin's Mark, it will linger for the mark's duration.

While within the shroud, Akali is invisible, and her basic attacks and abilities will break the invisibility for X to X (based on minutes) seconds.

When using Advanced Ninja Tools, Akali will immediately grab a smoke bomb from her satchel, creating the shroud without channeling and preparing Wayward Discipline instantly.

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E: Assassin's Mark

Akali flips X units away from the target direction and throws a shuriken towards it, stopping with the first enemy hit and dealing X/X/X/X/X + (X% bonus AD) physical damage. Upon hitting an enemy or reaching its destination, the shuriken will mark the ground below it for X seconds. While the mark persists, Akali can re-activate Assassin's Mark to dash to the mark's location.

 

When using Advanced Ninja Tools, Akali will instead throw a threaded hook that embeds itself in the target for X + (X per 100 AP) seconds allowing her to dash directly to them with Assassin's Mark's re-activation for the duration. 

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R: Explosive Execution

Akali dashes in the target direction, leaving behind a handmade bomb that explodes after X seconds, stunning nearby enemies for X + (X per 100 AP) seconds.

Within the next X seconds, Akali can re-activate Explosive Execution to dash in the target direction again, slapping an explosive tag on the first enemy champion in her path. During this time, whenever Wayward Discipline activates, Explosive Execution can be re-activated again, up to 2 additional times.

After X seconds or once Explosive Execution has been re-activated 3 times, Akali will detonate the tags, dealing X/X/X + (X% bonus AD) physical damage per tag to all affected enemies, increased by X% to targets below X% health.

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