Camille, the Steel Shadow

Overview:

Camille's abilities are already pretty clean, but there are a few elements in her kit that could both be made more thematic and tailored to more naturally fit into her playstyle - specifically, her Innate and Ult.

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To keep Camille as a classy, precision-based, knife-legged hitwoman, these changes are tuned to support her preference for singling out her target of choice and setting up for clean, acrobatic kills. They also place more emphasis on her dependence on pre-fight positioning, further distinguishing her niche and giving players more reasons to appreciate her high mobility.

 

Her Innate still rewards her defensively for getting the jump on a specific target, and her Ult still helps her isolate her quarry, but now both put more emphasis on her martial abilities, cool zip-wires, and the aforementioned knife legs.

All values in blue are meant to give a general idea of the ability's properties, and are subject to change.

Class: Assassin

Recommended Positions: Solo Sidelane, Solo Midlane

Complexity: Low

Innate: Precision Protocol

Camille analyzes the nearest visible enemy champion within 800 units over 3 seconds, marking them for 6 seconds if they remain visible for the duration. Damaging a marked target will silence them for 2 seconds if they have more AP, or disarm them for 2 seconds if they have more AD.

This effect has a 16/13/10 second cooldown (based on level). 

Q: Stainless Blades

FIRST CAST: Camille's next basic attack has 50 bonus range, deals (20/25/30/35/40% total AD) bonus physical damage, and grants 20/25/30/35/40% bonus movement speed for 1 second. Stainless Blades can be re-activated within 3.5 seconds at no extra cost.

SECOND CAST: If re-activated at least 1.5 seconds after the first attack, Stainless Blades's damage is doubled and 40% to 100% (based on level) of the total damage is dealt as true damage.

Range: Self

Targeting Type: None  

Cooldown: 9/8.25/7.5/6.75/6

Cost: 25 mana

W: Tactical Sweep

After a 1.1 second delay, Camille sweeps her leg to deal 70/100/130/160/190 +

(60% bonus AD) physical damage to all enemies in a cone in the target direction, disarming herself for the duration.

Enemies hit by the outer half of the cone take 6/6.5/7/7.5/8% + (3.3 per 100 bonus AD) of their maximum health as bonus physical damage (capped at 300 against monsters) and are slowed by 80%, decaying over 2 seconds. Camille is healed for the bonus damage dealt against enemy champions.

Non-epic monsters take 50% damage from Tactical Sweep.

Range: 650 (range), 70° (angle)

Targeting Type: Skill Shot - Cone

Cooldown: 15/13.5/12/10.5/9

Cost: 50/55/60/65/70 mana

E: Hookshot

Camille fires a grapple in the target direction. If the grapple collides with terrain, Camille will dash toward and bind to the terrain for 0.75 seconds. 

While bound, Camille can re-activate this ability to dash in the target direction, dealing 60/95/130/165/200 + (75% bonus AD) physical damage to enemies near the landing location. The range is doubled towards nearby enemy champions. 

She prematurely stops upon colliding with an enemy champion, stunning them and adjacent enemy champions for 0.75 seconds, while also gaining 40/50/60/70/80% bonus attack speed for 5 seconds. 

Other abilities besides Excision can be used while grappled or during the dash. 

Range: 800 (grapple range), 400 (dash range), 130 (dash effect radius)

Targeting Type: Skill Shot - Line

Cooldown: 16/14.5/13/11.5/10

Cost: 70 mana

R: Excision

Camille rappels upwards after a 0.75 second delay, becoming untargetable for up to

2.5 seconds.

During this time, Camille can select a landing location, dropping down after a 0.75 second delay. Camille will perform a pincer attack at her landing location, dealing 75/140/205 +

(60% bonus AD) physical damage to nearby enemies, before returning to her initial location after 0.75 seconds.

If only one enemy champion was hit, Camille will grab them and grapple back upwards. After 1.25 seconds, she will drop them at her initial location and skewer them, dealing 75/140/205 + (60% bonus AD) physical damage and rooting them for 2 seconds. 

Range: 850 (target range), 150 (effect radius) 

Targeting Type: Skill Shot - X

Cooldown: 140/115/90 

Cost: 100 mana