Darius, the Hand of Noxus
All values in blue are meant to give a general idea of the ability's properties, and are subject to change.
Recommended Positions: Solo Sidelane
Dealing damage to non-structure targets with basic attacks or abilities causes them to bleed every 1.25 seconds for 5 seconds, dealing X to X (based on level) + (X% bonus AD) physical damage over the duration. This can stack up to 10 times for a maximum of X to X (based on level) + (X% bonus AD) physical damage over the duration.
Applying a 5th stack of Hemorrhage to a champion or monster, or dealing direct damage to a champion monster with 5 or more stacks of Hemorrhage grants Noxian Might for X seconds, shielding Darius for (X% missing HP) every 1.25 seconds, up to (X% total HP). Applying a 10th stack of Hemorrhage or killing an enemy with Noxian Guillotine doubles Noxian Might's effects for X seconds.
Noxian Might's shield gradually decays after not damaging an enemy champion or monster for X seconds.
Darius hefts his axe, disarming himself for 0.75 seconds. He then swings it around himself, dealing X/X/X/X/X + (X/X/X/X/X% total AD) physical damage to nearby enemies, reduced to 35% against enemies hit by the handle.
Enemies hit by the blade receive an additional 1/1/2/2/3 stacks of Hemorrhage.
Decimate doesn't apply Hemorrhage to enemies hit by the handle.
W: Crippling Strike
Darius's next basic attack within 4 seconds gains 25 bonus range, deals (X/X/X/X/X% total AD) bonus physical damage, and slows its target by 90% for 1 second. Damaging an enemy with at least 1 stack of Hemorrhage causes Crippling Strike to apply an additional stack.
If Crippling Strike kills the target, it refunds its mana cost and half of its cooldown.
PASSIVE: Damage dealt by Hemorrhage ignores X/X/X/X/X% of the target's armor.
ACTIVE: Darius pulls in all enemies within a cone in the target direction, slowing them by 40% for 1 second. Apprehend briefly reveals its target area.
R: Noxian Guillotine
Darius attempts to execute the target enemy champion, leaping towards them over 0.3 seconds to deal X/X/X + (X% bonus AD) true damage, increased by X% to X% (based on Hemorrhage stacks).
If the target dies within 0.15 seconds after being hit by Noxian Guillotine, Darius causes all nearby minions and monsters to flee for 3 seconds during which they are rapidly slowed for by up to 99% over the duration, and is able to re-cast the ability within 20 seconds at no cost.
At rank 3, Noxian Guillotine instead completely resets its cooldown if the target dies within 0.15 seconds.