Dr. Mundo, the Madman of Zaun

Overview:

My previous redesign of Dr. Mundo was one of the cases where the original kit was random and thematically disjointed enough that the changes I made ended up feeling "good enough" despite removing some of the things that made sense along with the things that didn't. A surgery performed with a cleaver, you could say.

Is my opinion still that the current Dr. Mundo is a fairly mindless Infraggable Krunk that lacks compelling gameplay and a strong thematic core? Yes, but my second opinion is that there's a lot of room to explore with the not-so-good doctor without compromising the odd bits and pieces of his current identity that are worthwhile (namely, being a regenerating, self-experimenting freak with insane pain tolerance).

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So Dr. Mundo right now is...a big guy who throws cleavers, sets himself on fire, hits really hard at low health, and can both soak up and recover from a massive amount of damage. Gameplay-wise, he's nothing to write home about, and he doesn't offer any unique or exciting tools to master.

To address these two maladies, I have a single prescription: how about a crazy arm? One that can take on all sorts of gruesome transformations, acting as both the main visual read and mechanical hook for his kit. It's bizarre, sadistic, and masochistic all in one, and should help make the big guy stand out from the other muscular, strangely-colored, monosyllabic dudes that like to smash things. 

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Although this kit diverges from its origin pretty noticeably, the basic dynamics of the kit remain: Dr. Mundo is dangerous at low health, has the tools to get to low health, and can also regenerate once he's tired of being at low health. And of course, he still throws his cleaver - although, like the original redesign, he's given incentives to close the gap and not just poke from afar.

One unfortunate casualty of these changes, however, was the original kit's status as one of the simplest in the game. That said, I've taken care to counterbalance that with keeping his main skills simple to use, and tuning his arm-swapping mechanic so that newer players can interact with as much as they feel comfortable (hence why the current arm is always the first in the rotation).

All values in blue are meant to give a general idea of the ability's properties, and are subject to change.

Class: Juggernaut

Recommended Positions: Solo Sidelane

Complexity: Medium

Innate: Do No 'Arm

Dr. Mundo's experimental arm protects him from attacks, shielding him for (15% max HP). Once this shield is depleted, the arm will fall off, and will regenerate after 16 to 8 (based on level) seconds. 

Enemy minions and monsters that die within 1100 units of Dr. Mundo will occasionally drop Spare Flesh, which Dr. Mundo can collect by moving near to permanently increase the shield granted by his experimental arm by 10. Enemy champions, cannon minions, and large monsters will always drop Spare Flesh.

Q: Infected Cleaver


Dr. Mundo hurls his cleaver in the target direction that hits the first enemy in its path, dealing 11/12/13/14/15% of the target's current HP as physical damage and slowing them by 30% for 2 seconds.

The cleaver will remain in its target for up to 4 seconds, and Dr. Mundo will rip it out when near them, dealing 125% of the initial damage. Ripping out the cleaver will deal no less than 80/130/180/230/280 damage. 

Killing an enemy with the cleaver or ripping it out of an enemy champion will cause a slab of Spare Flesh to fall nearby.

Range: 800

Targeting Type: Skill Shot - Line  

Cooldown:

Cost: 50/60/70/80/90 health

W: Cryptic Concoction

FIRST CAST: Dr. Mundo pulls out a flask and shakes it every second, cycling through three colors for 6 seconds. The flask cycles through red, purple, and green potions in that order, and always starts at the color after the one he most recently drank.

SECOND CAST: Dr. Mundo drinks the current flask, transforming his arm and restoring 60/65/70/75/80% of its shield. If Dr. Mundo is missing his arm, its remaining regeneration time is reduced by 6/6.5/7/7.5/8 seconds, and Dr. Mundo suffers 12% of his current health as true damage.

A red flask will transform it into an Agony Arm, turning every other basic attack into a burning slap that deals (3/3.5/4/4.5/5% total HP) damage and applies Burning Agony to Dr. Mundo for 4 seconds (stacking up to 3 times), increasing his movement speed by 10% and causing him to lose 5/7/9/11/13 health per second.

A purple flask will transform it into a Rage Arm, causing Dr. Mundo to lose 50 movement speed but empowering his next basic attack every 6 seconds to deal (3/4/5/6/7% total HP) bonus physical damage. This attack becomes ready 2 seconds faster whenever Dr. Mundo takes damage.

A green flask will transform it into a Pestilence Arm, which attacks at 25% reduced speed and charges up with numbing gas over 5 seconds while not attacking, causing Dr. Mundo's next basic attack to leave behind a numbing fog for 3 seconds that reduces enemy attack speed by 30/35/40/45/50% and restores 5/6/7/8/9% of Dr. Mundo's missing health while within it. 

Range: 175 (numbing fog radius) 

Targeting Type: None

Cooldown: 6/5.5/5/4.5/4 

Cost: 50% of shield regained (second cast)

E: In 'Arm's Way

Dr. Mundo performs an attack with his experimental arm in the target direction, with properties based on its current transformation. This attack can be charged for up to 2 seconds, granting various effects at full charge.

NONE: Dr. Mundo throws a haymaker, dealing 60/100/140/180/220 + (5% total HP) physical damage to the first enemy in its path. Charging this attack has no effect.

AGONY: Dr. Mundo unleashes a blast of flame from his arm, dealing 90/150/210/270/330 + (7% total HP) physical damage over 3 seconds to enemies caught within it. Dr. Mundo loses 3% health every 0.5 seconds while charging, and doubles the flame blast's range when fully charged.

RAGE: Dr. Mundo slams the ground with his arm, dealing 60/100/140/180/220 + (5% total HP) physical damage to enemies in the target location, increased by 0% to 200% (based on missing health). Dr. Mundo loses 25% movement speed while charging, and the slam ignores 40% of enemy armor when fully charged.

PESTILENCE: Dr. Mundo emits a jet of gas from his arm, blinding the first enemy in its path for 1.5/1.75/2/2.25/2.5 seconds and slowing them by 50% for the duration. Dr. Mundo regenerates 4% of his missing health every 0.5 seconds while charging, and removes all disables from himself when fully charged.

Range: 225 (None), 550 (Agony), 350 (Rage), 975 (Pestilence)

Targeting Type: Skill Shot - Line

Cooldown: 8/7/6/5/4 

Cost: None

R: Malignant Regrowth 

 

Dr. Mundo injects himself with a potent serum that causes his experimental arm to rapidly regenerate for 12 seconds, restoring 15/25/35% of its shield every 0.5 seconds. 

If the arm has been destroyed, it grows back 50/75/100% more quickly instead. 

Range: Self

Targeting Type: None 

Cooldown: 110/100/90 

Cost: 25% of current health