Illaoi, the Kraken Priestess

Overview:

[Diagnosis]

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[Prescription] 

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[Preservation]

All values in blue are meant to give a general idea of the ability's properties, and are subject to change.

Class: Juggernaut

Recommended Positions: Solo Sidelane

Complexity: Medium

Innate: Prophet of an Elder God

Every X to X (based on level) seconds, Illaoi spawns a Tentacle on a nearby impassible terrain if no other Tentacles are nearby. Tentacles fully spawn after a 2 second delay and are untargetable in the meantime. Tentacles have 2 health and take 1 damage from enemy basic attacks. 

Tentacles deal X to X (based on level) + (X% total AD) physical damage to all enemies struck when commanded to attack by her abilities. Each Tentacle also heals Illaoi for X% of her missing health if it hits at least one enemy champion.

Q: Tentacle Smash

PASSIVE: Tentacles deal X/X/X/X/X% increased damage.

ACTIVE: Illaoi slams her idol into the ground, summoning a Tentacle that slams down in the target direction before disappearing.

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W: Harsh Lesson

Illaoi's next basic attack within X seconds gains X bonus range and causes her to pull her target towards her if they're beyond her normal basic attack range.

The attack deals X/X/X/X/X% + (X% per 100 AD) of the target's maximum health as bonus damage (capped at 300 against non-champions) and commands all Tentacles in range to attack her target.

Harsh Lesson deals at least X/X/X/X/X bonus damage, which is also the bonus damage dealt to turrets. 

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E: Test of Spirit

Illaoi sends a grasping tendril in the target direction, stopping once it hits an enemy. If the enemy is a champion, their Spirit is pulled in front of Illaoi over 0.75 seconds. The target is tethered to the Spirit for 7 seconds, and is revealed while the tether remains. 

The Spirit has the target current health, armor, and magic resist, and redirects X/X/X/X/X% + (X% per 100 AD) of all pre-mitigation damage it receives to the tethered champion. Illaoi and her allies can attack the Spirit as though it were an enemy champion.

When the Spirit is killed or the target moves more than X units away, the tether is severed, marking the target as a Vessel for 10 seconds, revealing the area around them for X seconds and slowing them by 80% for 1.5 seconds once the tether returns back to them. Each Tentacle autonomously attacks the closest Vessel or Spirit every X/X/X (based on level) seconds.

Enemies made a Vessel spawn a Tentacle near themselves every X/X/X (based on level) seconds. They can rid themselves of the debuff by taking down Illaoi. Tentacles can spawn exceptionally closer to each other than when spawned by Illaoi.

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R: Leap of Faith

FIRST CAST: Illaoi roots herself in place and targets an area on the ground that slowly moves towards the cursor, growing in size and increasing the number of tentacles spawned by the secondcast over X seconds. After X seconds, Illaoi will automatically initiate the second cast. 

SECOND CAST: Illaoi leaps into the air before slamming her idol on the ground, dealing X/X/X + (X% bonus AD) physical damage to enemies within the target area and spawning X to X Tentacles within it.

 

If Leap of Faith is charged for the full duration, Illaoi will summon the Head of Nagakabouros at the target location, which has X health, takes 1 damage from enemy basic attacks, and lasts for X seconds. While it persists, Harsh Lesson's cooldown is halved, and all Tentacles awakened by Illaoi are untargetable, will not show their hitboxes, and will take half the amount of time to make an attack.

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