Ivern, the Green Father

Overview:

[Diagnosis]

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[Prescription] 

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[Preservation]

All values in blue are meant to give a general idea of the ability's properties, and are subject to change.

Class: Specialist

Recommended Positions: Jungle

Complexity: Medium

Innate: Friend of the Forest

Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a 2.5 second channel that, upon completion, places the monsters within a Grove. Placing a Grove costs X to X (based on level) health and X to X (based on level) mana, and cannot be cast if Ivern lacks the resources. The channel cannot be cancelled in the first 0.15 seconds or the last 0.5 seconds.

The grove matures over X to X (based on level) seconds. When fully matured, Ivern can interact with the camp again to free the monsters after 0.5 seconds, sending them away while receiving their full gold and experience bounties. Smiting a large monster within a Grove will instantly free the camp's monsters, regardless of its maturity or the monsters' current health.

If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.

Starting at level 5, freeing the Red Brambleback or the Blue Sentinel leaves behind a Sapling for 1 minute that can be picked up by an ally champion to gain the camp's buff, consuming it in the process. If at least one ally champion is nearby, Ivern can pick up the Sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a Sapling for Ivern.

Q: Rootcaller

Ivern throws a vine in the target direction, dealing X/X/X/X/X + (X% AP) magic damage to the first enemy hit and slowing them by X/X/X/X/X% for X seconds. 

During this time, every X unit patch of brush the target moves near will throw a smaller vine towards them, increasing the slow by an additional X/X/X/X/X% for the duration. Enemies hit by X vines are rooted for X seconds. 

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W: Brushmaker

PASSIVE: Ivern stores a charge of Brushmaker every X/X/X/X/X seconds, up to a maximum of 3. 

ACTIVE: Ivern grows a patch of brush at the target location for 30 seconds, revealing the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or other brush. 

If Brushmaker is held, Ivern will instead channel for X seconds before leaping into the ground and reappearing at the target location. This effect has a X/X/X/X/X second cooldown between uses, doesn't require a charge, can only be used while within brush, and can only target other patches of brush. 

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E: Forest's Gift

Ivern slows himself by X% for X seconds, silencing and disarming himself for the duration, before sending a whirlyseed that careens gently towards the target ally champion. The whirlyseed sprouts over X to X seconds (based on level), even while in flight. 

Upon reaching the ally, the whirlyseed will hover around them, granting them X/X/X/X/X + (X% AP) shield that lasts until broken. Sprouting whirlyseeds will heal their target for X/X/X/X/X + (X% AP) once broken, increased by up to X% based on the target's missing health.

If the target is within X% of the the ability's range, Ivern will send the whirlyseed to them without having to prepare. 

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R: Nature's Call

 

Ivern frees the jungle camp within the target Grove over X/X/X to X/X/X seconds (based on the Grove's maturity), receiving a special leaf for them that lasts for the remainder of Nature's Call's cooldown. Receiving a leaf from a small jungle camp refreshes [R]'s cooldown by X%.

While holding this leaf, Nature's Call can be re-cast to whistle through it, summoning the freed camp for X seconds or until their health is depleted.

 

Freeing Gromp, Raptors, Murk Wolves, or Krugs will cause them to travel down the nearest lane, fighting enemies they encounter. Freeing Red Brambleback or Blue Sentinel will summon Rustle or Daisy (respectively), who follow Ivern and will attack the enemy closest to him.

Gromp has X/X/X + (X% AP) health, deals X/X/X + (X% AP) magic damage with each attack, and gains X% bonus attack speed that decays over X seconds after not attacking for X seconds.

The Crimson Raptor has X/X/X + (X% AP) health and deals X/X/X + (X% AP) magic damage with each attack. Its chicks have X% of its health and deal X% of its damage. Raptors will only attack enemy minions.

The Greater Murk Wolf has X/X/X + (X% AP) health and deals X/X/X + (X% AP) magic damage with each attack. Its pups have X% of its health and deal X% of its damage. Murk Wolves will prioritize attacking nearby enemy champions.

The Ancient Krug has X/X/X + (X% AP) health and deals X/X/X + (X% AP) magic damage with each attack. Upon splitting Krugs have X% of their prior health and damage. Krugs prioritize attacking enemy structures and deal X% bonus damage to them.

Rustle has X/X/X + (X% AP) health, deals X/X/X + (X% AP) magic damage with each attack, and slows enemies it attacks by X% for X seconds. 

Daisy has X/X/X + (X% AP) health, deals X/X/X + (X% AP) magic damage with each attack, and stuns enemies for X seconds with every third attack. 

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