Janna, the Storm's Fury
Janna is...definitely a champion whose kit screams "I've been part of the game since launch" - a collection of simple abilities that have no strong correlation to each other, but are individually strong enough to be functional.
With my previous redesign, I attempted to give her kit more thematic resonance (so no more attack-boosting bubble or movement-slowing bird), and while it gained a bit more mechanical coherence, there is still much more room for improvement. That aside, it was kind of...boring? Looking back at it, it doesn't really blow me away.
The changes here are mostly meant to refine the iconic aspects of Janna's current kit (as well as my original redesign), while improving coherence and providing novel skill interactions and tools to master.
That aside, I also want to make sure she feels like a character that truly commands the fury of the storm, going beyond throwing a tornado here and there. Now, Janna is surrounded by an ever-present vortex that uniquely shapes the way she uses abilities, giving her both a clearer path of mastery and a more iconic gameplay hook.
Even if much of her current kit has been scattered to the winds, her overall role on the team as a support that can empower and protect her ranged allies is largely unchanged. Her main defining skill (Howling Gale) and her Ult are more or less the same, as well.
With some other redesigns displacing interesting abilities, Yasuo's wind wall and Jayce's gate-and-blast combo felt like very thematically and mechanically sound additions to Janna's kit, enforcing her goal of keeping a massive Tempest between her and her foes.
All values in blue are meant to give a general idea of the ability's properties, and are subject to change.
Recommended Positions: Duo Sidelane (Support)
Innate: Storm's Embrace
Janna stirs the winds X units around her, creating an Eye of the Storm within the inner half and a Tempest that forms the outer half.
Allies within the Eye of the Storm are shielded for X + (X/level) + (X% AP) every second, up to X + (X/level) + (X%AP). This shield quickly decays once an ally travels beyond the Tempest.
Q: Howling Gale
Janna summons a gust of wind at her current location that charges up over 3 seconds as long as it's within the Eye of the Storm. Its range, damage, speed, and knockup duration increase by 25% for each second it's left charging.
At the end of the duration, or upon re-activation, the gust launches itself in the target direction for X seconds, dealing X/X/X/X/X + (X% AP) magic damage to the first enemy it collides with and all nearby enemies. If the gust passes into the Tempest, it will additionally knock up all enemies caught in the blast for 0.75 seconds.
Janna creates a wind funnel within the target section of the Tempest for X seconds. Allies that travel into the funnel gain X/X/X/X/X% + (X per 100 AP)% bonus movement speed for X seconds, and ally projectiles that pass into it deal X/X/X/X/X + (X% AP) bonus magic damage.
Howling Gales that pass through the wind funnel will immediately reach full charge.
Janna creates a wall of wind at the target location that blocks all hostile non-turret projectiles for X/X/X/X/X seconds or until it leaves the Tempest.
Enemy champions that pass through the wall are disarmed for X/X/X/X/X seconds, but cannot be disarmed by Crosswind more than once per cast.
Janna channels for X seconds, knocking back all enemies within the Eye of the Storm towards the outer edge of the Tempest.
While channeling, allies within the Eye of the Storm are healed for X/X/X + (X% AP) per second, and enemies within the Tempest are slowed by X/X/X% while moving towards Janna.