Janna, the Storm's Fury

Overview:

Janna is...definitely a champion whose kit screams "I've been part of the game since launch" - a collection of simple abilities that have no strong correlation to each other, but are individually strong enough to be functional. 

With my previous redesign, I attempted to give her kit more thematic resonance (so no more attack-boosting bubble or movement-slowing bird), and while it gained a bit more mechanical coherence, there is still much more room for improvement. That aside, it was kind of...boring? Looking back at it, it doesn't really blow me away. 

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The changes here are mostly meant to refine the iconic aspects of Janna's current kit (as well as my original redesign), while improving coherence and providing novel skill interactions and tools to master.

 

That aside, I also want to make sure she feels like a character that truly commands the fury of the storm, going beyond throwing a tornado here and there. Now, Janna is surrounded by an ever-present vortex that uniquely shapes the way she uses abilities, giving her both a clearer path of mastery and a more iconic gameplay hook.

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Even if much of her current kit has been scattered to the winds, her overall role on the team as a support that can empower and protect her ranged allies is largely unchanged. Her main defining skill (Howling Gale) and her Ult are more or less the same, as well.

 

With some other redesigns displacing interesting abilities, Yasuo's wind wall and Jayce's gate-and-blast combo felt like very thematically and mechanically sound additions to Janna's kit, enforcing her goal of keeping a massive Tempest between her and her foes.  

All values in blue are meant to give a general idea of the ability's properties, and are subject to change.

Class: Enchanter

Recommended Positions: Duo Sidelane (Support)

Complexity: Medium

Innate: Storm's Embrace

Janna stirs the winds 1100 units around her, creating an Eye of the Storm within the inner half and a Tempest that forms the outer half.

Allies within the Eye of the Storm are shielded for 10 to 80 (based on level) + (30% AP) every 2 seconds, up to 30 to 240 (based on level) + (90% AP). This shield quickly decays once an ally travels beyond the Tempest.

Q: Howling Gale


Janna summons a gust of wind at her current location that charges up over 3 seconds as long as it's within the Eye of the Storm. Its range, damage, speed, and knockup duration increase by 25% for each second it's left charging.

At the end of the duration, or upon re-activation, the gust launches itself in the target direction for 1.5 seconds, dealing 60/85/110/135/160 + (35% AP) magic damage to the first enemy it collides with and all nearby enemies. If the gust passes into the Tempest, it will additionally knock up all enemies caught in the blast for 0.75 seconds.

Range: 1000 (target range), 120 (effect radius)

Targeting Type: Skill Shot - Line

Cooldown: 12 

Cost: 60/80/100/120/140 mana

W: Zephyr

Janna creates a wind funnel within the target section of the Tempest for 4 seconds. Allies that travel into the funnel gain 24/28/32/36/40% + (6 per 100 AP)% bonus movement speed for 2 seconds, and ally projectiles that pass into it deal 10/18/26/34/42 + (15% AP) bonus magic damage. 

Howling Gales that pass through the wind funnel will immediately reach full charge. 

Range: 90° segment of Tempest

Targeting Type: Skill Shot - Partial Cone

Cooldown: 16/15/14/13/12

Cost: 70/80/90/100/110 mana

E: Crosswind

Janna creates a wall of wind at the target location that blocks all hostile non-turret projectiles for 2/2.5/3/3.5/4 seconds or until it leaves the Tempest.

 

Enemy champions that pass through the wall are disarmed for 1/1.25/1.5/1.75/2 seconds, but cannot be disarmed by Crosswind more than once per cast.

Range: 550 (min range), 1100 (max range), 300/350/400/450/500 (width)

Targeting Type: Skill Shot - Perpendicular Line

Cooldown: 26/24/22/20/18 

Cost: 90/95/100/105/110 mana

R: Monsoon

Janna channels for 3 seconds, knocking back all enemies within the Eye of the Storm towards the outer edge of the Tempest. 

While channeling, allies within the Eye of the Storm are healed for 50/75/100 + (25% AP) per second, and enemies within the Tempest are slowed by 40/55/70% while moving towards Janna.

Range: 1100

Targeting Type: None

Cooldown: 150/135/120

Cost: 100 mana