Jarvan IV, the Exemplar of Demacia

Overview:

One of the classic "jump in your face and out-stat you" melee champions, the gallant crowned prince of Demacia has seen better days. He doesn't bring much unique to the table - even his signature Ult feels limp compared to newer, similar abilities - and his binary playstyle means that he's never really allowed to be strong.

My initial redesign took his royal status as an opportunity to show what Demacian royalty was all about, focusing more on his battle standard as the crux of his kit, and pushing him to be stronger when surrounded by many allies and enemies alike. He's still in need of a little polishing, however, to further refine his niche and make sure his ideal scenario too narrow.

-

With this being a smaller tweak of an existing redesign, I mostly wanted to bring Jarvan up to modern standards. In this case, that meant both providing some quality of life (specifically with tweaking his ally/enemy scaling and Demacian Standard) and making things like his Innate a bit more exciting.

I've also taken this as an opportunity to use Jarvan's theme to further hone his niche. More than before, he is now all about planting his flag and protecting it with his life, ensuring his allies have a better shot at victory as long as it stands. 

-

As with the initial redesign, these changes are moreso about function than form - the lance combo is still there, but no longer knocks enemies up, his Innate still encourages frequent switching between targets, and his ultimate can be used to keep dangerous enemies locked in with him.

Befitting a future leader of the home of the Dauntless Vanguard, Jarvan has a newfound ability to call in formations of fearless soldiers (once belonging to Azir). To better protect his people and the banner that represents them, he has also taken on the area-wide taunting ability previously belonging to his fellow Demacian, Galio.

All values in blue are meant to give a general idea of the ability's properties, and are subject to change.

Class: Diver

Recommended Positions: Solo Sidelane, Jungle, Duo Sidelane (Support)

Complexity: Low

Innate: Spearhead 

Jarvan IV marks the nearest enemy within 400 units, gaining 20% bonus movement speed towards them and causing his next basic attack against them to deal 6% of their current health as bonus physical damage. Enemies damaged by Spearhead are no longer marked, and won't be passively marked by Spearhead again for 6 seconds. 

Damaging an enemy with Spearhead increases its movement speed bonus by 10%

(up to 20%) and causes basic attacks it empowers to deal an additional 3% (up to 6%) of their target's current health as bonus physical damage for the next 3 seconds.

Spearhead's empowered attack will deal at least
20 bonus damage, and is capped at 400 damage against non-champions.

Q: Dragon Strike

Jarvan IV extends his lance in the target direction, dealing 80/120/160/200/240 +

(75% total AD) physical damage to enemies it pierces and reducing their armor by 10/14/18/22/26% for 3 seconds. 

If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to it, slowing enemies in his path by 50% for 1.5 seconds and making them vulnerable to Spearhead. 

Range: 770

Targeting Type: Skill Shot - Line  

Cooldown: 10/9/8/7/6

Cost: 45/50/55/60/65 mana

W: Golden Aegis

PASSIVE: Jarvan IV is shielded for 15/18/21/24/27 + (2% total HP) every 2 seconds while near at least one enemy champion or large monster, increased by 50% for every additional champion or monster (up to 2 times). This shield is capped at 60/72/84/96/108 +

(8% total HP) and quickly decays while no enemies are nearby.

FIRST CAST: Jarvan IV charges for up to 3 seconds, grounding and slowing himself by 15% and increasing the rate at which Golden Aegis's passive shield generates by 100%. Charging increases the second cast's radius and taunt duration by up to 300%. 

SECOND CAST: Jarvan IV taunts nearby enemies and reduces their movement speed to 60 for 0.5 to 1.5 (based on charge time) seconds. Affected enemies are made vulnerable to Spearhead. 

Range: 625 (shield proximity radius), 175 (taunt radius)

Targeting Type: None

Cooldown: 16/15/14/13/12

Cost: 50 mana

E: Demacian Standard

Jarvan IV throws a Demacian flag to the target location, which persists for up to 8 seconds, emitting a valiant aura. Ally champions within the aura have the duration of disables on them reduced by 10/15/20/25/30% and heal themselves for 26/32/38/44/50 + (8% total HP) over 2 seconds whenever they damage an enemy champion. 

Every unique ally that enters Demacian Standard's aura grants Jarvan IV 11/12/13/14/15% bonus attack speed (stacking up to 2 times) as long as the flag remains standing.

The Demacian flag can only be targeted by enemy champion basic attacks and takes 1 damage per attack, falling after taking 3/3/4/4/5 damage. 

Range: 860 (target range), 800 (effect radius)

Targeting Type: Skill Shot - Placement

Cooldown: 12

Cost: 55 mana

R: Dauntless Vanguard

Jarvan calls forth a formation of 7 soldiers from 250 units behind him, charging forward in the target direction. Enemies caught in the charge take 100/150/200 + (120% total AD) physical damage and are knocked back 350 units past the formation's destination.

When the soldiers finish their charge, they stand as a wall for 4.5/5/5.5 seconds, acting as impassible terrain against enemies. Allies and Jarvan IV can move through the wall.

Calling forth the formation while charging Golden Aegis cancels the second cast and causes the soldiers to charge from 750 units beyond Jarvan IV's current location, forming an impassible circle around him instead. 

Range: 250 (target range), 700 (wall width), 500 (circle radius) 

Targeting Type: Targeted, None (while charging Golden Aegis) 

Cooldown: 120/105/90

Cost: 100 mana