Sylas, the Unshackled
Sylas was...probably one of the more difficult redesigns to follow through with. Not because his problems stumped me in any particular way, however, but because the main tool he brings to the game - stealing enemy champions' Ultimate abilities - doesn't have a place in a game like League of Legends.
For those familiar with DotA, this particular function may bring to mind Rubick - who can copy any ability in the game, not just Ults. But while DotA is defined by characters composed of many simple and general-use tools, League's more holistic and self-contained kits are greater than the whole of their parts.
Since the ideal of kits like these is that every Ult is uniquely tailored to its champion, a champion that steals Ults will never truly be "whole" - taking abilities they can't fully optimize, and wielding a set of basic abilities with no keystone. All that said, Sylas's Ult is very thematically cool and had a tremendous amount of work put into it, so I can't help but feel guilty for proposing changes that undo that work.
A grab-bag Ult isn't Sylas's only problem, though, as his base kit is also a generic "best-of" reel of Things That Melee Characters Like with no unique direction or hook of its own. These changes are meant to lean further into his "magic convict" theme, turning him into a magic bruiser who refuses to be locked down, and who bides his time until leading his team into a revolution against their oppressive crowd-controlling foes.
Sylas can now typically be found with arms bound, and lashes out with his chains to rough up nearby foes while sapping their magic. It may take a few tries, but he can eventually break free, allowing him to unleash a more brutish flavor of magic and gaining the mobility he needs to wreak proper havoc.
The loss of an Ult is a fairly major change, so I wanted to otherwise keep as many of his ability formats and functions intact. He can still lash his chains around and use them to grapple to foes, keeps some form of mid-fight self-healing, and gains access to his current level of mobility once he breaks his chains.
He can still technically siphon away his foes' magic and unleash it back at them as well, but rather than stealing unique abilities that he has little synergy with (especially now that his kit is a bit less generic), he can send it back as a blast of pure, unrefined force.
All values in blue are meant to give a general idea of the ability's properties, and are subject to change.
Recommended Positions: Solo Midlane, Solo Sidelane
Upon coming within X units of an enemy champion, Sylas will siphon their magic, silencing them for X seconds and gaining a stack of Hijack (X to X second cooldown per champion, based on level).
After X seconds (refreshed by siphoning an additional champion's magic), Sylas will unleash the stored magic upon the nearest enemy champion within X units, dealing X to X (based on level) + (X% AP) magic damage.
While Unshackled, the range at which Sylas can siphon and unleash magic is increased by X%.
Q: Lash Out
Sylas slams his shackles' chains towards the target location, creating a shockwave that deals X/X/X/X/X + (X% AP) magic damage to enemies in the area after a X second delay.
While Unshackled, Sylas will instead leap to the target location, dealing X/X/X/X/X + (X% AP) magic damage to enemies in the area, and to enemies in a wider area around it after a X second delay.
W: Break Loose
Sylas struggles against his shackles, cleansing himself from all crowd control, breaking enemy tethers, and gaining a stack of Jailbreak for X seconds. Upon reaching 3 stacks, Sylas will temporarily break free and become Unshackled for X seconds, altering his abilities.
While Unshackled, Break Loose no longer grants stacks of Jailbreak, but instead heals Sylas for X/X/X/X/X + (X% AP), increased by X% to X% (based on Sylas's missing health).
Each subsequent use of Break Loose within X seconds increases its mana cost by X%, up to X%. Crowd control from enemy champions removes all stacks of Jailbreak.
Sylas flings the chain from his collar in the target direction, tethering himself to the first enemy hit for X seconds, rooting them for X seconds before slowing them by X/X/X/X/X% until the target breaks the tether by moving out of range.
If the tether remains attached for X seconds, Sylas winds up a magic-infused headbutt, causing his next basic attack to deal X/X/X/X/X + (X% total AD) + (X% AP) magic damage.
While Unshackled, Sylas's headbutt gains X bonus range and causes him to leap to his target.
Sylas lets loose a wave of pent-up magic, cleansing all crowd control from nearby allies before shielding them for X/X/X + (X% AP) and granting them X/X/X% bonus movement speed for X seconds. Both the shield and movement speed decay over the duration.
Uprising can only be used while Sylas is Unshackled.